Naruto: Naiteki Kensei
for short is a free online multiplayer game, created as a fan-project for many others
to enjoy. Players are able to transverse through full 3D environments, utilizing various ways of movement such as walking on walls, water, or dashing
around the streets of a village.
It is a total-conversion of Half-Life 1, meaning the game was created based on the Half-Life engine. In order to play, an installed steam client and a
an installed copy of Half-Life through steam is required. Naruto: Naiteki Kensei has been officially released to the public! The first release consists of
Team 7, which includes Hatake Kakashi, Haruno Sakura, Uchiha Sasuke and Uzumaki Naruto. Each character has three specific Jutsus at their disposal.
The Taijutsu or melee system is very simple to learn but takes a lot of practice to become the best. The primary function allows players to attack
consecutively for five hits before sending your opponent sliding back. The secondary function allows players to knock their opponents into the air,
where various other methods of attack can then be executed, such as throwing a weapon, performing a Jutsu, or jumping in the air to continue an aerial
Gameplay consists of three main systems: Weapons that take advantage of a quickfire system, Jutsus that make use of combo based inputs, and Taijutsu
abilities that can transfer into aerial combos!
Working on Naiteki Kensei was a lot of fun! And a lot of hard work for that matter! I've been working as mapper, texture and 3D artist on NNK as well
as maintaining the forums, taking care of our public ModDB profile and publications and designing the actual game together with the rest of the
core team developers.
With both NNK and ESF, we naturally tried to push the aging Goldsource engine as far as we could
and added a ton of cool things to it. In the end I think we succeeded in creating something fun and unique that everyone can enjoy for free. Even though
we had to leave out some of the systems and features we had in mind, NNK R1 was great success and a fun learning experience.
R2 is currently being worked on and it will contain most of the features we had to leave out for NNK R1